Post by dedjustded on May 31, 2017 16:35:20 GMT -8
Hey GameDev!
#What we are looking for:
#Artist positions:
- Lead Artist
Responsibilities:
Managing the Art team, keeping progress of the art department and making sure everyone on the art team has the right vision for the game, cooperating with fellow leads for a more coherent development cycle.
Needed Skills:
Very sociable.
Very good english. (B2 or above)
Creative thinking.
Artistic eye.
- Texture Artist
Responsibilities:
Texturing and bringing to life all of the models for the game.
Needed Skills:
Sociable.
To have a stylized hand-painted art style. (example games with a similar art style: Shoppe Keep, World of Warcraft, Firewatch.)
- Level Designer:
Responsibilities:
Creating the rich and diverse landscape of the playable world.
Needed Skills:
Creative thinking.
Sociable.
Experience with hand-painted low poly environment.
Artistic eye.
Adept at Unity.
- 3D Artist:
Responsibilities:
Creating the models for the game.
Needed skills:
To have a low poly stylized art style. (example games that have a similar 3D art style: Firewatch.)
#Everyone Else:
- To love making and playing great games!
Composers with a knack for orchestral music are highly prefered.
For Programmers who are interested we are making the game on the unity 5 engine with C# in mind.
#A Bit About Us And The Game:
- Current team roster: 1 lead game designer 1 lead programmer, 3 programmers, 2 game designers who double as animators and modellers, 2 composers.
- The game which we are making is a third-person medieval fantasy, open world, role-playing game with tab-targeting combat, inspired by games such as the overlord series, dungeon siege 2 and the neverwinter nights series.
- Made on the unity engine with C# in mind
- The game will feature a class system similar to that of Kingdoms of Amalur.
- Even though this is more of a friendly experiense project, we do have a development schedule and keep track of everyone doing their tasks to ensure that we are always on time.
At the end of each month we have a meeting dedicated on discussing the upcoming month’s tasks.
# Commonly asked questions.
- Can I ride a dragon?
No, but you can have a pet dragon who will help you beat your foes, but do keep in mind that you have to feed him for him to grow and become stronger.
- Will there be mod support?
Yes getting mod support is one of our top priorities before launching the game.
- Can I have followers/companions?
Yes, you can.
- Can I have my own castle/citadel/palace and upgrade it and customize it?
On the demo? No. When the game releases? Maybe.
- Is it realistically-accurate?
No, we are infact planning of having the world be focused on comedy.
#What we offer:
- Upon contact you will be handed a concept paper, that covers the overview and most features that will be in the game, in order to get more in touch of what our game is about.
- Weekly creative meetings in which we will tackle all parts of the game and it's development on our discord server.
- Split profits of all crowdfunds resources for everyone actively participating in the development of the game.
- A department split rev-share system for when we reach early access.
- Complete creative freedom to let your minds run wild!
- We already have the needed assets for our first zone and have already started production.
- If you join now while we are on a rev-share system, once we can afford paid positions you can have both.
#If interested:
If you are interested or have any questions you can contact us at realtaleinteractive@gmail.com or message me personally at dedjustded@gmail.com
#What we are looking for:
#Artist positions:
- Lead Artist
Responsibilities:
Managing the Art team, keeping progress of the art department and making sure everyone on the art team has the right vision for the game, cooperating with fellow leads for a more coherent development cycle.
Needed Skills:
Very sociable.
Very good english. (B2 or above)
Creative thinking.
Artistic eye.
- Texture Artist
Responsibilities:
Texturing and bringing to life all of the models for the game.
Needed Skills:
Sociable.
To have a stylized hand-painted art style. (example games with a similar art style: Shoppe Keep, World of Warcraft, Firewatch.)
- Level Designer:
Responsibilities:
Creating the rich and diverse landscape of the playable world.
Needed Skills:
Creative thinking.
Sociable.
Experience with hand-painted low poly environment.
Artistic eye.
Adept at Unity.
- 3D Artist:
Responsibilities:
Creating the models for the game.
Needed skills:
To have a low poly stylized art style. (example games that have a similar 3D art style: Firewatch.)
#Everyone Else:
- To love making and playing great games!
Composers with a knack for orchestral music are highly prefered.
For Programmers who are interested we are making the game on the unity 5 engine with C# in mind.
#A Bit About Us And The Game:
- Current team roster: 1 lead game designer 1 lead programmer, 3 programmers, 2 game designers who double as animators and modellers, 2 composers.
- The game which we are making is a third-person medieval fantasy, open world, role-playing game with tab-targeting combat, inspired by games such as the overlord series, dungeon siege 2 and the neverwinter nights series.
- Made on the unity engine with C# in mind
- The game will feature a class system similar to that of Kingdoms of Amalur.
- Even though this is more of a friendly experiense project, we do have a development schedule and keep track of everyone doing their tasks to ensure that we are always on time.
At the end of each month we have a meeting dedicated on discussing the upcoming month’s tasks.
# Commonly asked questions.
- Can I ride a dragon?
No, but you can have a pet dragon who will help you beat your foes, but do keep in mind that you have to feed him for him to grow and become stronger.
- Will there be mod support?
Yes getting mod support is one of our top priorities before launching the game.
- Can I have followers/companions?
Yes, you can.
- Can I have my own castle/citadel/palace and upgrade it and customize it?
On the demo? No. When the game releases? Maybe.
- Is it realistically-accurate?
No, we are infact planning of having the world be focused on comedy.
#What we offer:
- Upon contact you will be handed a concept paper, that covers the overview and most features that will be in the game, in order to get more in touch of what our game is about.
- Weekly creative meetings in which we will tackle all parts of the game and it's development on our discord server.
- Split profits of all crowdfunds resources for everyone actively participating in the development of the game.
- A department split rev-share system for when we reach early access.
- Complete creative freedom to let your minds run wild!
- We already have the needed assets for our first zone and have already started production.
- If you join now while we are on a rev-share system, once we can afford paid positions you can have both.
#If interested:
If you are interested or have any questions you can contact us at realtaleinteractive@gmail.com or message me personally at dedjustded@gmail.com